![Howto create static mesh in Blender with same texel-density as starter-content assets - Asset Creation - Unreal Engine Forums Howto create static mesh in Blender with same texel-density as starter-content assets - Asset Creation - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/2/1/21ba29c4af4b43bd84798c8a9deb3cee4b504ec6.png)
Howto create static mesh in Blender with same texel-density as starter-content assets - Asset Creation - Unreal Engine Forums
![Anyone know why the shadows being cast by this static mesh (created in blender) are wobbly? I have a second UV slot with a light map and I have the light map Anyone know why the shadows being cast by this static mesh (created in blender) are wobbly? I have a second UV slot with a light map and I have the light map](https://preview.redd.it/6682brqnrr481.png?auto=webp&s=ab5f9c1b17af8d8cb78fd610d2e300af3f18f55f)
Anyone know why the shadows being cast by this static mesh (created in blender) are wobbly? I have a second UV slot with a light map and I have the light map
![Importing static mesh from Blender to UE4 looks pale and somewhat looses details - Asset Creation - Unreal Engine Forums Importing static mesh from Blender to UE4 looks pale and somewhat looses details - Asset Creation - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/3/7/d/37df9196512f90ed81d1e1229cc6c2ed791c6369_2_690x367.jpeg)
Importing static mesh from Blender to UE4 looks pale and somewhat looses details - Asset Creation - Unreal Engine Forums
![Rakiz Farooq on Twitter: "Rigging a Static Mesh with Epic Skeleton. Blender 2.80 + Uefy Script v1.3 + Unreal Engine 4 https://t.co/zKnP6pNGnw #gamedev #b3d #UE4 https://t.co/YDF1KWPpm4" / Twitter Rakiz Farooq on Twitter: "Rigging a Static Mesh with Epic Skeleton. Blender 2.80 + Uefy Script v1.3 + Unreal Engine 4 https://t.co/zKnP6pNGnw #gamedev #b3d #UE4 https://t.co/YDF1KWPpm4" / Twitter](https://pbs.twimg.com/media/EDO4PusWsAMhsiE.jpg)