![Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I](https://preview.redd.it/l8ophnw1e8e61.png?width=640&crop=smart&auto=webp&s=a64794f2fa59053e11105ae5d6c7dafa1d453d9c)
Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/f/f68212ecb315f75e707bc7d56accedb97f94a298_2_517x500.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Parenting Armature to Mesh with Automatic Weights deforms Mesh - Animation and Rigging - Blender Artists Community Parenting Armature to Mesh with Automatic Weights deforms Mesh - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/a/5/8/a5889aaf6a13877d6c94d33033dcf0734780f66d.png)
Parenting Armature to Mesh with Automatic Weights deforms Mesh - Animation and Rigging - Blender Artists Community
![Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/2/a/6/2a651b599cea0674d913b1bfdce1579c7f795492.jpeg)