unity - Drawing a grid over a terrain using a mesh - Shader Depth and Z-Buffer - Game Development Stack Exchange
Simon Wittber on X: "I made a terrain blending shader for #Unity3D. Not sure how to blend mesh with terrain normals though, any ideas? http://t.co/6oENMpPyiT" / X
Feedback - Efficient HDRP/URP terrain detail meshes with compute shaders - Unity Forum
Creating a terrain mask shader | Baran Kahyaoglu Dev Blog